CABE () Design and Access Statements – How to write, read and use them, London Department for Communities. ?id= CABE #search=%22design%20and%20access%20state. CABE (), Design and Access Statements – How to write, read and use them’, London Library/pdf.

Author: Groshakar Kagakora
Country: Brazil
Language: English (Spanish)
Genre: Technology
Published (Last): 4 January 2013
Pages: 228
PDF File Size: 14.74 Mb
ePub File Size: 2.21 Mb
ISBN: 992-7-19360-682-6
Downloads: 13401
Price: Free* [*Free Regsitration Required]
Uploader: Felar

Here you can also specify an object from the current scene to be used as hair, such as a flower or group of flowers for creating a garden. The deformation applies to all hair guides, and is a one-time operation: Frizz causes the instanced hairs to change shape. Increasing Root Thick affects the overall thickness of the hair geometry. Recomb From Splines Lets assetlibrafy use a spline object to style the hair.

Click to choose the spline you will use to deform the hair, then click the spline in a viewport, or press H and use the Pick Object dialog to select the spline. The spline picked to deform hair.

Make sure that your model has enough divisions along the Z vertical axis sasetlibrary the deformation to look as smooth as it needs to; the number of subdivisions should be approximately equal to the Hair Segments value. Any part of your model that extends below the pivot will intersect the surface. If an object is animated, Hair uses its assetlibrrary at the first animation frame. Click this button and then select an object that is made up of spline curves.

For optimal control, position the splines fairly closely together and use as many as possible. This can be useful; if the hair grows at an oblique angle to the growth surface, you can raise the pivot in the original model to make sure the instanced hairs will extend all the way to the growth surface. Copies all hairs to a new, single spline object.


With instanced geometry, the Root Thick value affects the thickness of the resulting object uniformly along its height, while the Tip Thick value has no effect.

This image also shows how a raised pivot in the source object causes the root of the hair to go below adsetlibrary surface of the growth object the red square. Lets you use a spline object to style the hair. Animating the spline for example, by animating the position of its vertices animates the deformed hair, but not if you later alter the hair position by styling. Copies all hair to a new, single mesh object. Discards any styling information, resetting the hair to its default state, retaining all current Modify panel settings.

Copies assetlivrary hair settings and styling information into a paste buffer. The instanced hair arrows conforms to the styling. If you enter an existing preset name, Hair asks you to confirm overwriting the preset. Besides the built-in hair strands, which are created at render time, you can assign any source object as hair strands, using assetlibarry Instance Node controls on the Tools rollout.

Opens the Assetllibrary Presets dialog, which contains a list of presets in the form of named swatches. Copies all guides to a new, single spline object.

Thereafter, the button shows the name of the object you picked. Load Opens the Hair Presets dialog, which contains a list of presets in the form of named swatches. Hair and guides assetljbrary recombed by the spline object white. Lets you copy and paste hairdos. Presets group Lets you load and save hair presets. Creates a new preset.


Tools Rollout (Hair And Fur)

This tool is particularly useful for creating a specific style and length, such as short hair with a part on the side, without having to manually groom the hair in the Style dialog. Use Reset Rest to redistribute the number of hairs on the surface for more even coverage.

On the left side, Merge Material was left on, with the result that the flower model retained its original material and coloring when used as hair. In the next illustration, the Root Thick setting, from left to right, is 2.

Tools Rollout (Hair And Fur)

Hair doesn’t perform automatic subdivision on the geometry. Several sample presets are included with 3ds Max. This function is particularly useful after using Recomb From Splines. To specify a hair object, click the Pick button and then pick an object to use. Aasetlibrary you load and save hair presets. The Hair And Fur render effect settings are global, so even if you click Render Settings to open the effect settings from different Hair And Fur modifiers, you’ll get the same render-effect settings.

Spline Deform group Spline deformation lets you style or assetlibbrary hair by having it conform to the shape of a spline. This lets you apply all hair settings from one object to another.

Rotating the source object affects the hair orientation.